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	<title>Comments on: The Lower 48 graph</title>
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	<link>http://bit-player.org/2008/the-lower-48-graph</link>
	<description>An amateur's outlook on computation and mathematics.</description>
	<pubDate>Thu, 17 May 2012 09:37:57 +0000</pubDate>
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		<item>
		<title>By: Peter Boothe</title>
		<link>http://bit-player.org/2008/the-lower-48-graph#comment-2524</link>
		<dc:creator>Peter Boothe</dc:creator>
		<pubDate>Fri, 01 Jan 2010 19:35:12 +0000</pubDate>
		<guid isPermaLink="false">http://bit-player.org/?p=139#comment-2524</guid>
		<description>To win, player 1 can play UT.   Player 2 then must try to either block them to the north or to the south.  

To block to the south, player 2 MUST play AZ, to which player 1 responds with CO, to which player 2 MUST respond  NM, player 1 plays OK, player 2 must block with TX, and player 1 finally plays at an unblockable location, AR. 

To block to the north, player 2 MUST play ID, player 1 responds with WY, and then player 2 MUST play MT.  Player 1 then plays at the unblockable location, SD.

No matter how player 2 plays, player 1 can win north-to-south with an initial play of UT.</description>
		<content:encoded><![CDATA[<p>To win, player 1 can play UT.   Player 2 then must try to either block them to the north or to the south.  </p>
<p>To block to the south, player 2 MUST play AZ, to which player 1 responds with CO, to which player 2 MUST respond  NM, player 1 plays OK, player 2 must block with TX, and player 1 finally plays at an unblockable location, AR. </p>
<p>To block to the north, player 2 MUST play ID, player 1 responds with WY, and then player 2 MUST play MT.  Player 1 then plays at the unblockable location, SD.</p>
<p>No matter how player 2 plays, player 1 can win north-to-south with an initial play of UT.</p>
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		<title>By: Barry Cipra</title>
		<link>http://bit-player.org/2008/the-lower-48-graph#comment-1651</link>
		<dc:creator>Barry Cipra</dc:creator>
		<pubDate>Wed, 19 Mar 2008 18:53:10 +0000</pubDate>
		<guid isPermaLink="false">http://bit-player.org/?p=139#comment-1651</guid>
		<description>I thought I'd try formulating a suitable generalization of Brian's question concerning how hard it is to tell if electoral hex could ever end in a draw.  Here goes.

Let G be a graph (planar or not!), and let N, E, S, and W be 4 consecutive paths with overlapping endpoints nw, ne, se, and sw, where the notation, hopefully, is self-explanatory.  The system (G,N,E,S,W) is "hex-agreeable" if for every black/white coloring of the vertices of G, there is at least one path that's either all black or all white running either from N to S or from E to W.  The problem is to decide whether a given system is hex-agreeable.

Note that by momentarily adding one more vertex attached to each of the vertices in N, E, S, and W and then drawing the augmented graph on a surface of some possibly high genus, one can interpret N,E,S,W as constituting the border states of a country on some topologically weird planet.  So one can think of hex-agreeability as saying that electoral hex for this country cannot end in a draw.

It's fairly easy to see that the Yes/No decision problem of hex-agreeability is in co-NP:  If the answer is No, you can demonstrate it by giving a black/white coloring that lacks any transcontinental path.  (Verifying the lack of a path is not completely trivial, but it's clear you can do it in polynomial time.)  However, it's not clear (to me, at least) that hex-agreeability is in NP, and far from clear (again, to me) if it's in P.  Maybe some other bit-player commentator can make it clear.</description>
		<content:encoded><![CDATA[<p>I thought I&#8217;d try formulating a suitable generalization of Brian&#8217;s question concerning how hard it is to tell if electoral hex could ever end in a draw.  Here goes.</p>
<p>Let G be a graph (planar or not!), and let N, E, S, and W be 4 consecutive paths with overlapping endpoints nw, ne, se, and sw, where the notation, hopefully, is self-explanatory.  The system (G,N,E,S,W) is &#8220;hex-agreeable&#8221; if for every black/white coloring of the vertices of G, there is at least one path that&#8217;s either all black or all white running either from N to S or from E to W.  The problem is to decide whether a given system is hex-agreeable.</p>
<p>Note that by momentarily adding one more vertex attached to each of the vertices in N, E, S, and W and then drawing the augmented graph on a surface of some possibly high genus, one can interpret N,E,S,W as constituting the border states of a country on some topologically weird planet.  So one can think of hex-agreeability as saying that electoral hex for this country cannot end in a draw.</p>
<p>It&#8217;s fairly easy to see that the Yes/No decision problem of hex-agreeability is in co-NP:  If the answer is No, you can demonstrate it by giving a black/white coloring that lacks any transcontinental path.  (Verifying the lack of a path is not completely trivial, but it&#8217;s clear you can do it in polynomial time.)  However, it&#8217;s not clear (to me, at least) that hex-agreeability is in NP, and far from clear (again, to me) if it&#8217;s in P.  Maybe some other bit-player commentator can make it clear.</p>
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	<item>
		<title>By: brian</title>
		<link>http://bit-player.org/2008/the-lower-48-graph#comment-1650</link>
		<dc:creator>brian</dc:creator>
		<pubDate>Mon, 17 Mar 2008 14:03:45 +0000</pubDate>
		<guid isPermaLink="false">http://bit-player.org/?p=139#comment-1650</guid>
		<description>Not sure what format might be useful, but see the two files I've just uploaded. Links are in the update at the bottom of the main post.</description>
		<content:encoded><![CDATA[<p>Not sure what format might be useful, but see the two files I&#8217;ve just uploaded. Links are in the update at the bottom of the main post.</p>
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	<item>
		<title>By: Peter Boothe</title>
		<link>http://bit-player.org/2008/the-lower-48-graph#comment-1649</link>
		<dc:creator>Peter Boothe</dc:creator>
		<pubDate>Mon, 17 Mar 2008 05:46:35 +0000</pubDate>
		<guid isPermaLink="false">http://bit-player.org/?p=139#comment-1649</guid>
		<description>Where could one get that graph in a useful format?</description>
		<content:encoded><![CDATA[<p>Where could one get that graph in a useful format?</p>
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